D'ShadowZRay Contributor
Posts : 1056 Join date : 2011-04-13 Age : 35 Location : Malaysia
| Subject: Overgrowth Alpha 143 (2011/ENG) Fri Aug 12, 2011 12:26 pm | |
| [You must be registered and logged in to see this image.]Overgrowth Alpha 143 (2011/ENG) Year:2011 | PC Game | English | Developer: Wolfire Software | Publisher: Wolfire Software | 1,45 GB Genres: Action / 3D / 3rd Person
Overgrowth is a forthcoming game from Wolfire Games. The game was announced September 17, 2008 for the three main computer platforms: Mac OS X, Windows, and Linux. The game is a adventure with a view of a third person, place in a dark medieval world of anthropomorphic animals: rabbits, wolves, cats, rats, etc. The development of the game is David Rosen, is mainly known in the community of game development on Mac OS X for the victory in competition to develop games uDevGames three consecutive years.
System requirements: ⢠OS: XP / Vista / Windows 7 ⢠Processor: 1.5 GHz Processor ⢠Memory: 1 GB RAM ⢠Graphics: DirectX 9.0c, VRAM 256 MB ⢠DirectX: 9.0c ⢠Hard Drive: 3 GB of free space ⢠Sound: DirectX 9.0c compatible sound card
Upgraded to the Alpha 143 Mobility bones Mobility bones for attacks, throw, climb AI goal states AI can run for help AI can use counter-throw AI can roll out of ragdoll Testing cascaded shadow maps (toggle with baked_shadows in config.txt) Better target priorities Smoother, faster climb transitions Generic gui can call angelscript callbacks Getting hit while rolling causes ragdoll Fixed a layering bug that caused twitchy ragdolls sometimes
ScreenShotZ [You must be registered and logged in to see this image.] [You must be registered and logged in to see this link.]
[You must be registered and logged in to see this image.] [You must be registered and logged in to see this link.] |
|