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  Overgrowth Alpha 143 (2011/ENG)

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D'ShadowZRay
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Posts : 1056
Join date : 2011-04-13
Age : 35
Location : Malaysia

 Overgrowth Alpha 143 (2011/ENG) Empty
PostSubject: Overgrowth Alpha 143 (2011/ENG)    Overgrowth Alpha 143 (2011/ENG) Icon_minitimeFri Aug 12, 2011 12:26 pm

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Overgrowth Alpha 143 (2011/ENG)
Year:2011 | PC Game | English | Developer: Wolfire Software | Publisher: Wolfire Software | 1,45 GB
Genres: Action / 3D / 3rd Person

Overgrowth is a forthcoming game from Wolfire Games. The game was announced September 17, 2008 for the three main computer platforms: Mac OS X, Windows, and Linux.
The game is a adventure with a view of a third person, place in a dark medieval world of anthropomorphic animals: rabbits, wolves, cats, rats, etc. The development of the game is David Rosen, is mainly known in the community of game development on Mac OS X for the victory in competition to develop games uDevGames three consecutive years.

System requirements:
• OS: XP / Vista / Windows 7
• Processor: 1.5 GHz Processor
• Memory: 1 GB RAM
• Graphics: DirectX 9.0c, VRAM 256 MB
• DirectX: 9.0c
• Hard Drive: 3 GB of free space
• Sound: DirectX 9.0c compatible sound card

Upgraded to the Alpha 143
Mobility bones
Mobility bones for attacks, throw, climb
AI goal states
AI can run for help
AI can use counter-throw
AI can roll out of ragdoll
Testing cascaded shadow maps (toggle with baked_shadows in config.txt)
Better target priorities
Smoother, faster climb transitions
Generic gui can call angelscript callbacks
Getting hit while rolling causes ragdoll
Fixed a layering bug that caused twitchy ragdolls sometimes

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